Book 1 - The Resurrection Flood
Different values: 19
=====================================
object {Book 1 - The Resurrection Flood}
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    img : string {Book 1 - The Resurrection Flood.img} (2 different values)
        systems/pf2e/icons/default-icons/hazard.svg (x2)
        systems/pf2e/icons/default-icons/npc.svg (x17)
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                description : object {Book 1 - The Resurrection Flood.items.[].system.description}
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                    title : string {Book 1 - The Resurrection Flood.items.[].system.publication.title} (5 different values)
                         (x73)
                        Pathfinder Monster Core (x32)
                        Pathfinder Player Core (x49)
                        Pathfinder #207: The Resurrection Flood (x13)
                        Pathfinder Bestiary (x1)
                rules : ###FoundryRulesObject###
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                        10 (x1)
                [tradition] : object {Book 1 - The Resurrection Flood.items.[].system.tradition}
                    value : string {Book 1 - The Resurrection Flood.items.[].system.tradition.value} (3 different values)
                        occult (x1)
                        divine (x1)
                        primal (x1)
                [area] : object {Book 1 - The Resurrection Flood.items.[].system.area}
                    type : string {Book 1 - The Resurrection Flood.items.[].system.area.type} (3 different values)
                        burst (x2)
                        line (x1)
                        emanation (x1)
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.area.value} (3 different values)
                        10 (x1)
                        30 (x2)
                        5 (x1)
                [cost] : object {Book 1 - The Resurrection Flood.items.[].system.cost}
                    value : string {Book 1 - The Resurrection Flood.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Book 1 - The Resurrection Flood.items.[].system.counteraction} (2 different values)
                    False (x26)
                    True (x1)
                [damage] : object {Book 1 - The Resurrection Flood.items.[].system.damage}
                    [0] : object {Book 1 - The Resurrection Flood.items.[].system.damage.0}
                        applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.formula} (6 different values)
                            2d10 (x1)
                            1d6 (x3)
                            1d4+1 (x1)
                            2d4 (x4)
                            5d6 (x1)
                            1d8 (x2)
                        kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x12)
                                healing (x2)
                        materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.type} (6 different values)
                            sonic (x1)
                            mental (x4)
                            force (x1)
                            void (x4)
                            cold (x1)
                            vitality (x1)
                    [6aFqAhfOSz7ukuwr] : object {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr}
                        applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
                        kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
                        materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
                    [K00cW8XZuHvutOhE] : object {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE}
                        applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
                        kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
                        materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
                    [damageType] : string {Book 1 - The Resurrection Flood.items.[].system.damage.damageType} (3 different values)
                        piercing (x6)
                        slashing (x5)
                        bludgeoning (x2)
                    [dice] : integer {Book 1 - The Resurrection Flood.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 1 - The Resurrection Flood.items.[].system.damage.die} (3 different values)
                        d6 (x6)
                        d4 (x2)
                        d8 (x5)
                [defense] : object {Book 1 - The Resurrection Flood.items.[].system.defense}
                    save : object {Book 1 - The Resurrection Flood.items.[].system.defense.save}
                        basic : boolean {Book 1 - The Resurrection Flood.items.[].system.defense.save.basic} (2 different values)
                            False (x10)
                            True (x8)
                        statistic : string {Book 1 - The Resurrection Flood.items.[].system.defense.save.statistic} (3 different values)
                            fortitude (x8)
                            will (x9)
                            reflex (x1)
                [duration] : object {Book 1 - The Resurrection Flood.items.[].system.duration}
                    sustained : boolean {Book 1 - The Resurrection Flood.items.[].system.duration.sustained} (2 different values)
                        False (x26)
                        True (x1)
                    value : string {Book 1 - The Resurrection Flood.items.[].system.duration.value} (5 different values)
                         (x15)
                        varies (x3)
                        1 minute (x3)
                        1 round (x4)
                        until the start of your next turn (x2)
                [level] : object {Book 1 - The Resurrection Flood.items.[].system.level}
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.level.value} (4 different values)
                        3 (x3)
                        2 (x5)
                        1 (x19)
                        0 (x26)
                [location] : object {Book 1 - The Resurrection Flood.items.[].system.location}
                    [heightenedLevel] : integer {Book 1 - The Resurrection Flood.items.[].system.location.heightenedLevel} (3 different values)
                        3 (x3)
                        2 (x3)
                        1 (x4)
                    value : string {Book 1 - The Resurrection Flood.items.[].system.location.value} (3 different values)
                        Pcw3uDTBL6s6FXhV (x12)
                        s5ZzWsxHUUQ8bGON (x12)
                        4ZK6UkKCERwU9jVd (x3)
                    [uses] : object {Book 1 - The Resurrection Flood.items.[].system.location.uses}
                        max : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.max} (same value: 2)
                        value : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.value} (same value: 2)
                [range] : mixed
                    object {Book 1 - The Resurrection Flood.items.[].system.range}
                        value : string {Book 1 - The Resurrection Flood.items.[].system.range.value} (6 different values)
                            30 feet (x13)
                            60 feet (x4)
                            120 feet (x3)
                             (x4)
                            touch (x1)
                            varies (x2)
                    integer {Book 1 - The Resurrection Flood.items.[].system.range} (same value: 100)
                [requirements] : string {Book 1 - The Resurrection Flood.items.[].system.requirements} (same value: )
                [target] : object {Book 1 - The Resurrection Flood.items.[].system.target}
                    value : string {Book 1 - The Resurrection Flood.items.[].system.target.value} (7 different values)
                        1 creature (x15)
                         (x6)
                        1 living creature (x2)
                        1 willing creature (x1)
                        1 living creature or 1 willing undead creature (x1)
                        1 willing living creature or 1 undead (x1)
                        1 unattended object of light Bulk or less (x1)
                [time] : object {Book 1 - The Resurrection Flood.items.[].system.time}
                    value : string {Book 1 - The Resurrection Flood.items.[].system.time.value} (4 different values)
                        2 (x21)
                        1 to 3 (x3)
                        10 minutes (x1)
                        1 (x2)
                [heightening] : object {Book 1 - The Resurrection Flood.items.[].system.heightening}
                    [levels] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels}
                        [7] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7}
                            target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    10 creatures (x1)
                                    1 unattended object with a Bulk of 2 or less (x1)
                        [6] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6}
                            target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures)
                        3 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3}
                            target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    5 creatures (x1)
                                    1 unattended object with a Bulk of 1 or less (x1)
                        5 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5}
                            range : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
                    type : string {Book 1 - The Resurrection Flood.items.[].system.heightening.type} (2 different values)
                        fixed (x4)
                        interval (x12)
                    [damage] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.damage}
                        [0] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.0} (6 different values)
                            1d10 (x1)
                            1d6 (x3)
                            2d4 (x2)
                            1d4 (x2)
                            2d6 (x1)
                            1d8 (x2)
                        [6aFqAhfOSz7ukuwr] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
                        [K00cW8XZuHvutOhE] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
                    [interval] : integer {Book 1 - The Resurrection Flood.items.[].system.heightening.interval} (2 different values)
                        1 (x9)
                        2 (x3)
                [overlays] : object {Book 1 - The Resurrection Flood.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [pq7cxntbz4s8g5ik] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [z04svm1cvfcxtplb] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    37gy7l19tik74o4s : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x1)
                                        healing (x1)
                                        manipulate (x1)
                                        vitality (x1)
                    7qdtetowq348s9oc : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    7vbvdrv2cl87sqta : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x1)
                                        healing (x1)
                                        manipulate (x1)
                                        vitality (x1)
                    lfxcoz2d3f8j2zq1 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x1)
                                        healing (x1)
                                        manipulate (x1)
                                        vitality (x1)
                [baseItem] : string {Book 1 - The Resurrection Flood.items.[].system.baseItem} (14 different values)
                    orc-knuckle-dagger (x1)
                    breastplate (x2)
                    hatchet (x1)
                    explorers-clothing (x2)
                    dagger (x2)
                    orc-skewermaul (x1)
                    leather-armor (x2)
                    spear (x1)
                    flail (x1)
                    orc-necksplitter (x1)
                    longbow (x2)
                    hide-armor (x2)
                    battle-axe (x2)
                    studded-leather-armor (x1)
                [bonusDamage] : object {Book 1 - The Resurrection Flood.items.[].system.bonusDamage}
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 1 - The Resurrection Flood.items.[].system.bulk}
                    value : mixed
                        float {Book 1 - The Resurrection Flood.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 1 - The Resurrection Flood.items.[].system.bulk.value} (3 different values)
                            2 (x6)
                            1 (x9)
                            0 (x1)
                [containerId] : mixed
                [equipped] : object {Book 1 - The Resurrection Flood.items.[].system.equipped}
                    carryType : string {Book 1 - The Resurrection Flood.items.[].system.equipped.carryType} (2 different values)
                        worn (x25)
                        held (x1)
                    [handsHeld] : integer {Book 1 - The Resurrection Flood.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x13)
                        1 (x1)
                    [invested] : mixed
                [group] : string {Book 1 - The Resurrection Flood.items.[].system.group} (9 different values)
                    knife (x3)
                    plate (x2)
                    axe (x4)
                    cloth (x2)
                    hammer (x1)
                    leather (x5)
                    spear (x1)
                    flail (x1)
                    bow (x2)
                [hardness] : integer {Book 1 - The Resurrection Flood.items.[].system.hardness} (same value: 0)
                [hp] : object {Book 1 - The Resurrection Flood.items.[].system.hp}
                    max : integer {Book 1 - The Resurrection Flood.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.hp.value} (same value: 0)
                [material] : object {Book 1 - The Resurrection Flood.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Book 1 - The Resurrection Flood.items.[].system.price}
                    value : object {Book 1 - The Resurrection Flood.items.[].system.price.value}
                        [sp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.sp} (5 different values)
                            7 (x1)
                            4 (x1)
                            1 (x5)
                            2 (x2)
                            8 (x1)
                        [gp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.gp} (5 different values)
                            8 (x2)
                            2 (x6)
                            6 (x2)
                            1 (x2)
                            3 (x1)
                    [per] : integer {Book 1 - The Resurrection Flood.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Book 1 - The Resurrection Flood.items.[].system.quantity} (3 different values)
                    2 (x1)
                    1 (x23)
                    20 (x2)
                [reload] : object {Book 1 - The Resurrection Flood.items.[].system.reload}
                    [value] : string {Book 1 - The Resurrection Flood.items.[].system.reload.value} (3 different values)
                         (x5)
                        - (x4)
                        0 (x2)
                [runes] : object {Book 1 - The Resurrection Flood.items.[].system.runes}
                    potency : integer {Book 1 - The Resurrection Flood.items.[].system.runes.potency} (2 different values)
                        0 (x19)
                        1 (x3)
                    property : array<string> {Book 1 - The Resurrection Flood.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 1 - The Resurrection Flood.items.[].system.runes.property.[]} (same value: returning)
                    [striking] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.striking} (2 different values)
                        0 (x12)
                        1 (x1)
                    [resilient] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.resilient} (same value: 0)
                [size] : string {Book 1 - The Resurrection Flood.items.[].system.size} (2 different values)
                    med (x24)
                    tiny (x2)
                [splashDamage] : object {Book 1 - The Resurrection Flood.items.[].system.splashDamage}
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Book 1 - The Resurrection Flood.items.[].system.usage}
                    value : string {Book 1 - The Resurrection Flood.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x15)
                        held-in-one-plus-hands (x2)
                    [canBeAmmo] : boolean {Book 1 - The Resurrection Flood.items.[].system.usage.canBeAmmo} (same value: False)
                [acBonus] : integer {Book 1 - The Resurrection Flood.items.[].system.acBonus} (5 different values)
                    4 (x2)
                    0 (x2)
                    1 (x2)
                    3 (x2)
                    2 (x1)
                [checkPenalty] : integer {Book 1 - The Resurrection Flood.items.[].system.checkPenalty} (3 different values)
                    -2 (x4)
                    0 (x2)
                    -1 (x3)
                [dexCap] : integer {Book 1 - The Resurrection Flood.items.[].system.dexCap} (5 different values)
                    1 (x2)
                    5 (x2)
                    4 (x2)
                    2 (x2)
                    3 (x1)
                [speedPenalty] : integer {Book 1 - The Resurrection Flood.items.[].system.speedPenalty} (2 different values)
                    -5 (x4)
                    0 (x5)
                [strength] : integer {Book 1 - The Resurrection Flood.items.[].system.strength} (4 different values)
                    3 (x2)
                    0 (x2)
                    2 (x2)
                    1 (x1)
                [selfEffect] : object {Book 1 - The Resurrection Flood.items.[].system.selfEffect}
                    name : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.name} (same value: Effect: My Turn!)
                    uuid : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: My Turn!)
                [stackGroup] : string {Book 1 - The Resurrection Flood.items.[].system.stackGroup} (same value: arrows)
                [uses] : object {Book 1 - The Resurrection Flood.items.[].system.uses}
                    autoDestroy : boolean {Book 1 - The Resurrection Flood.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 1 - The Resurrection Flood.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 1 - The Resurrection Flood.items.[].system.uses.value} (same value: 1)
            type : string {Book 1 - The Resurrection Flood.items.[].type} (8 different values)
                action (x77)
                melee (x35)
                spellcastingEntry (x3)
                spell (x27)
                weapon (x13)
                armor (x9)
                equipment (x2)
                consumable (x2)
            [flags] : object {Book 1 - The Resurrection Flood.items.[].flags}
                [core] : object {Book 1 - The Resurrection Flood.items.[].flags.core}
                    sourceId : string {Book 1 - The Resurrection Flood.items.[].flags.core.sourceId} (7 different values)
                        Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH (x1)
                        Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
                        Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x1)
                        Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5 (x1)
                        Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
                        Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl (x1)
                        Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x1)
                [pf2e] : object {Book 1 - The Resurrection Flood.items.[].flags.pf2e}
                    linkedWeapon : string {Book 1 - The Resurrection Flood.items.[].flags.pf2e.linkedWeapon} (13 different values)
                        KkpVIJWNOyUWfdhx (x1)
                        q7A3h6Ii3HofYu0H (x2)
                        yG85BIN8WxFUC3NI (x1)
                        vr1I2WMNkNJbKrtJ (x2)
                        PbuSCPoOVfZ9H8NV (x2)
                        c69rQln7zihFymE0 (x2)
                        dBnDa7YSvpjwtGOq (x1)
                        KlCFwmSCp9jjtXBv (x1)
                        49gXhKUQ5kfJ2xTI (x1)
                        FAdGZ9Xrw3Vn0i8c (x1)
                        0TmHIyfXoDcNNjk2 (x1)
                        7xv1geXmfJA4SQFa (x1)
                        Y6JoSOH2IDCkYVPq (x1)
            [_stats] : object {Book 1 - The Resurrection Flood.items.[]._stats}
                compendiumSource : string {Book 1 - The Resurrection Flood.items.[]._stats.compendiumSource} (41 different values)
    name : string {Book 1 - The Resurrection Flood.name} (all different values)
    system : object {Book 1 - The Resurrection Flood.system}
        attributes : object {Book 1 - The Resurrection Flood.system.attributes}
            ac : object {Book 1 - The Resurrection Flood.system.attributes.ac}
                value : integer {Book 1 - The Resurrection Flood.system.attributes.ac.value} (9 different values)
                    21 (x3)
                    18 (x5)
                    19 (x2)
                    17 (x2)
                    14 (x2)
                    24 (x2)
                    23 (x1)
                    20 (x1)
                    22 (x1)
                [details] : string {Book 1 - The Resurrection Flood.system.attributes.ac.details} (same value: )
            [emitsSound] : string {Book 1 - The Resurrection Flood.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {Book 1 - The Resurrection Flood.system.attributes.hardness} (2 different values)
                12 (x1)
                0 (x1)
            hp : object {Book 1 - The Resurrection Flood.system.attributes.hp}
                details : string {Book 1 - The Resurrection Flood.system.attributes.hp.details} (3 different values)
                     (x13)
                    void healing (x5)
                    hard to target, void healing (x1)
                max : integer {Book 1 - The Resurrection Flood.system.attributes.hp.max} (18 different values)
                    50 (x1)
                    42 (x1)
                    45 (x1)
                    30 (x1)
                    70 (x1)
                    44 (x1)
                    34 (x1)
                    8 (x2)
                    95 (x1)
                    105 (x1)
                    78 (x1)
                    75 (x1)
                    48 (x1)
                    72 (x1)
                    80 (x1)
                    114 (x1)
                    35 (x1)
                    92 (x1)
                temp : integer {Book 1 - The Resurrection Flood.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 1 - The Resurrection Flood.system.attributes.hp.value} (all different values)
            [immunities] : array<object> {Book 1 - The Resurrection Flood.system.attributes.immunities}
                Length: min=2 max=6
                Value type: object {Book 1 - The Resurrection Flood.system.attributes.immunities.[]}
                    exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Book 1 - The Resurrection Flood.system.attributes.immunities.[].type} (9 different values)
                        critical-hits (x2)
                        precision (x2)
                        death-effects (x6)
                        disease (x6)
                        paralyzed (x6)
                        poison (x6)
                        unconscious (x3)
                        bleed (x2)
                        sleep (x3)
            [stealth] : object {Book 1 - The Resurrection Flood.system.attributes.stealth}
                details : string {Book 1 - The Resurrection Flood.system.attributes.stealth.details} (2 different values)
                     (x1)
                    <p>(trained)</p> (x1)
                value : integer {Book 1 - The Resurrection Flood.system.attributes.stealth.value} (2 different values)
                    0 (x1)
                    17 (x1)
            [allSaves] : object {Book 1 - The Resurrection Flood.system.attributes.allSaves}
                value : string {Book 1 - The Resurrection Flood.system.attributes.allSaves.value} (same value: )
            [speed] : object {Book 1 - The Resurrection Flood.system.attributes.speed}
                otherSpeeds : array<object> {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            swim (x6)
                            fly (x1)
                        value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            30 (x1)
                            25 (x4)
                            35 (x1)
                            20 (x1)
                value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.value} (5 different values)
                    25 (x12)
                    40 (x1)
                    35 (x1)
                    30 (x2)
                    10 (x1)
            [resistances] : array<object> {Book 1 - The Resurrection Flood.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {Book 1 - The Resurrection Flood.system.attributes.resistances.[]}
                    doubleVs : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Book 1 - The Resurrection Flood.system.attributes.resistances.[].type} (3 different values)
                        fire (x3)
                        bludgeoning (x1)
                        piercing (x1)
                    value : integer {Book 1 - The Resurrection Flood.system.attributes.resistances.[].value} (4 different values)
                        5 (x1)
                        3 (x1)
                        2 (x1)
                        6 (x2)
            [adjustment] : string {Book 1 - The Resurrection Flood.system.attributes.adjustment} (same value: elite)
            weaknesses : array<object> {Book 1 - The Resurrection Flood.system.attributes.weaknesses}
                Length: min=0 max=2
                Value type: object {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[]}
                    exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].type} (5 different values)
                        cold (x1)
                        fire (x1)
                        silver (x1)
                        vitality (x1)
                        slashing (x1)
                    value : integer {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].value} (3 different values)
                        6 (x1)
                        10 (x3)
                        7 (x1)
        details : object {Book 1 - The Resurrection Flood.system.details}
            [description] : string {Book 1 - The Resurrection Flood.system.details.description} (2 different values)
                <p>A chest-sized puzzle box is covered in intricate designs, with no immediately obvious way to open it.</p> (x1)
                <p>A hardy, innocuous-looking green mold grows over surfaces, slowly absorbing minerals.</p> (x1)
            [disable] : string {Book 1 - The Resurrection Flood.system.details.disable} (2 different values)
                <p>@Check[thievery|dc:19] (trained), @Check[thievery|dc:18], and @Check[perception|dc:18] simultaneously by at least 3 characters; one of these checks can be replaced by a Strike against AC 19, and one can be replaced by targeting the box with a spell that has the electricity trait and deals at least 1 damage (this ignores the box's Hardness).</p> (x1)
                <p>@Check[survival|dc:26] (trained) to scrape away the mold without touching it</p> (x1)
            [isComplex] : boolean {Book 1 - The Resurrection Flood.system.details.isComplex} (same value: False)
            level : object {Book 1 - The Resurrection Flood.system.details.level}
                value : integer {Book 1 - The Resurrection Flood.system.details.level.value} (7 different values)
                    4 (x3)
                    3 (x5)
                    2 (x3)
                    5 (x2)
                    -1 (x2)
                    6 (x2)
                    7 (x2)
            publication : object {Book 1 - The Resurrection Flood.system.details.publication}
                license : string {Book 1 - The Resurrection Flood.system.details.publication.license} (same value: ORC)
                remaster : boolean {Book 1 - The Resurrection Flood.system.details.publication.remaster} (same value: True)
                title : string {Book 1 - The Resurrection Flood.system.details.publication.title} (same value: Pathfinder #207: The Resurrection Flood)
            [reset] : string {Book 1 - The Resurrection Flood.system.details.reset} (2 different values)
                <p>The box resets immediately.</p> (x1)
                <p>1 hour, as the mold settles back across the surface.</p> (x1)
            [routine] : string {Book 1 - The Resurrection Flood.system.details.routine} (same value: )
            [blurb] : string {Book 1 - The Resurrection Flood.system.details.blurb} (5 different values)
                 (x12)
                Variant ghoul (x1)
                Variant floodslain (x2)
                Elite orc child (x1)
                Variant tooth fairy (x1)
            [languages] : object {Book 1 - The Resurrection Flood.system.details.languages}
                details : string {Book 1 - The Resurrection Flood.system.details.languages.details} (2 different values)
                     (x16)
                    Tiger empathy (x1)
                value : array<string> {Book 1 - The Resurrection Flood.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {Book 1 - The Resurrection Flood.system.details.languages.value.[]} (5 different values)
                        common (x13)
                        necril (x2)
                        orcish (x11)
                        draconic (x1)
                        fey (x1)
            [privateNotes] : string {Book 1 - The Resurrection Flood.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 1 - The Resurrection Flood.system.details.publicNotes} (11 different values)
                <p>This massive bovine looks like a larger, wilder version of the domesticated cattle found throughout the Inner Sea region. During winter, vast herds of the animals roam the southern reaches of the Realm of the Mammoth Lords, but as the ice high in the mountains begins to melt, the aurochs migrate south into Belkzen, following their ancestral route along the Flood Road. Once the water flows in earnest and turns to massive floods, the sudden surge of greenery provides the aurochs with all the food they need to survive.</p>
            <p>Aurochs are essential to life in Belkzen. Not only do the orcs there hunt the wild cattle for their meat, but they use every part of the aurochs, from hide to bones, to craft their weapons and tools. The aurochs' arrival prompts the beginning of the Flood Truce, during which the usually war-focused orc holds cease all hostilities to take advantage of this time of plenty.</p>
            <p>While groups of 20 or fewer animals are sometimes encountered, most aurochs travel in herds that stretch to the horizon. The land thunders under the weight of these herds, and the dust kicked up by their hooves is often spotted days before the aurochs—or the floodwaters that spurred their migration—arrive.</p>
            <p>Aurochs bulls stand between 6 and 7 feet tall at the shoulder and weigh around 2,500 pounds, although prodigious specimens can grow to over 7 feet tall and 3,000 pounds. Cows are smaller, standing near 6 feet at the shoulder and weighing up to 2,000 pounds. All aurochs have slightly curved horns that grow up to three feet long from base to spear-sharp tip.</p>
            <p>The aurochs is represented in much of Belkzen's artwork. Not only are the animals vital to survival in that unforgiving land, but their strength, power, and tenacity serve as potent symbols for orc holds.</p><h2>Aurochs Rolling</h2><p>Farmers throughout the Inner Sea often joke about cow tipping: sneaking up on an unsuspecting bovine and pushing it over while it sleeps. But since cattle sleep lying down, the animal usually has the last laugh. Nonetheless, some younger orcs in Belkzen spend evenings creeping up on sleeping aurochs to roll them over. This usually results in little more than a startled aurochs.</p> (x1)
                <p>The wild animals that have adapted to the harsh environs of Belkzen are either fierce enough to scare off predators, tough enough to survive attacks, or smart enough to avoid trouble. Bristle boars are all three. Many orcs admire the bristle boar, viewing them as living symbols of the toughness Belkzen demands from its inhabitants. With their spiny manes, sharp tusks, keen noses, and irascible nature, the creatures are both intimidating and dangerous.</p>
            <p>Hunters throughout the Inner Sea region know that taking down a wild boar can prove deadly for the unprepared. Bristle boars—the name given to both male and female specimen—are even more challenging to kill. Further, their meat is sinewy, so few hunters even bother with the animals. For those who fell the beasts, the boars' spined hides often serve as trophies of the hunter's skill.</p>
            <p>Bristle boars are not as reliant on the Deluge as other animals in Belkzen. Though they're certainly found in the green areas that spring up during the annual flooding, sounders of bristle boars can survive even in desolate areas like the Dirt Sea, grubbing for sustenance where few others can. The Cleft Head Hold maintains a small herd of tamed bristle boars.</p>
            <p>The orcs have learned that, with the right trainer, the clever animals make excellent companions. Aside from their utility in battle, the boars are often used to sniff out the rare yellow truffles that grow throughout the hold.</p>
            <p>A typical bristle boar stands 4 feet tall and weighs roughly 200 pounds.</p><h2>Stuck Treasure</h2><p>Although they don't seek out shiny objects like some animals, bristle boars who evade hunters often escape with weapons embedded in their thick hides. The Empty Hand orcs tell of a famous bristle boar dubbed "Silverspear" after the silvery spear stuck in its hide. Stories claim the boar's spear is imbued with powerful magic, and while many warriors have hunted Silverspear to claim its weapon, so far none have succeeded.</p> (x1)
                <p>Ghouls stalkers are ravenous undead who haunt graveyards and eat corpses.</p>
            <hr />
            <p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p> (x1)
                <p>The sudden, crashing waters of the Deluge kill many creatures in Belkzen each year. The surprise and terror these victims of the Deluge feel during their last moments is sometimes enough to raise them from the dead as floodslain. As the waters that killed them recede, the undead seek others to join them. Despite their broken, shattered bodies, floodslain are often recognizable to those who knew them in life.</p>
            <p>Floodslain creatures are rare outside Belkzen, leading some scholars to speculate that the waters of the Deluge are somehow cursed. Others believe the proximity of Gallowspire could be the cause. If so, this means the Gravelands could soon see floodslain arise there too, as the Whispering Tyrant furthers his plots after escaping that prison.</p><h2>Panicked Eyes</h2><p>One distinctive feature all floodslain share are their wide, panic-stricken eyes. A floodslain's gaze is permanently frozen in the expression of terror the creature felt moments before its death. Some floodslain are rumored to have the ability to spread this fear to others with a mere glance.</p><h2>In Search of Water</h2><p>Floodslain tend to move toward lower ground, instinctively seeking water. Belkzen's flat floodplains, however, mean that the creatures wander in unpredictable ways. A common saying among old orc crafters is "build on high, keep dry," but many add "build low, the dead flow."</p> (x2)
                <p>Countless orcs have fallen victim to the Deluge over the years. Some were caught unawares by the sudden flooding, while others lost their lives trying to save loved ones, valuable goods, livestock, or their property. A few were even thrown into the raging waters during conflicts with other orcs.</p><hr /><p>The sudden, crashing waters of the Deluge kill many creatures in Belkzen each year. The surprise and terror these victims of the Deluge feel during their last moments is sometimes enough to raise them from the dead as floodslain. As the waters that killed them recede, the undead seek others to join them. Despite their broken, shattered bodies, floodslain are often recognizable to those who knew them in life.</p>
            <p>Floodslain creatures are rare outside Belkzen, leading some scholars to speculate that the waters of the Deluge are somehow cursed. Others believe the proximity of Gallowspire could be the cause. If so, this means the Gravelands could soon see floodslain arise there too, as the Whispering Tyrant furthers his plots after escaping that prison.</p><h2>Panicked Eyes</h2><p>One distinctive feature all floodslain share are their wide, panic-stricken eyes. A floodslain's gaze is permanently frozen in the expression of terror the creature felt moments before its death. Some floodslain are rumored to have the ability to spread this fear to others with a mere glance.</p><h2>In Search of Water</h2><p>Floodslain tend to move toward lower ground, instinctively seeking water. Belkzen's flat floodplains, however, mean that the creatures wander in unpredictable ways. A common saying among old orc crafters is "build on high, keep dry," but many add "build low, the dead flow."</p> (x1)
                 (x6)
                <p>Driven by fervor bordering on zealotry, doomsayers spread the word of their destructive deities. Many are faithful followers of recently fallen gods. Though their deity has been cast down, an orc doomsayer's unwavering faith allows them to hold onto a sliver of their god's essence to power their abilities.</p><hr /><p>The orcs of Belkzen are survivors to the core. Shaped by the unforgiving landscape, they're experts at managing resources and making do with scarcity. Aside from the relative peace from late spring through early summer during the Flood Truce, Belkzen's orc holds are nearly always at odds with each other, though these conflicts rarely rise to the level of war. Instead, there are raids for supplies, skirmishes to establish borders or retake lost territory, and feuds over personal slights. Outsiders who travel in Belkzen often become embroiled in these conflicts; sometimes they even trigger the fights themselves.</p>
            <p>The members of a given hold are often quite spread out, rather than centralized, so communication and coordination is sporadic. Even the Empty Hand orcs of Urgir rarely stay in the city all year long. At the very least, they travel a few miles to the Flood Road when the aurochs arrive, and they may wander even further afield when the mood strikes.</p><h2>Orc Faith</h2><p>With so many sudden disruptions to the orc pantheon, the faithful find themselves in a confusing time of change. Fervent worshippers of Lanishra, Sezelrian, and Zagresh don't particularly like the new deities who have usurped their old gods. Some of these zealots desperately cling to their old faiths, and many still hold a sliver of their fallen deity's power, further adding to the confusion.</p><h2>Salvage</h2><p>Orcs are experts at repurposing materials for their own use. Belkzen doesn't have rich soil or abundant deposits of valuable metals and minerals. Instead, orc crafters rely on salvage from battles or trade with outsiders for their raw materials. It's common for a basic tool, such as a knife or cooking pot, to be very old yet kept in perfect working condition. Even when a tool breaks, orc crafters find ways to reuse as much of it as they can manage.</p> (x1)
                <p>Fueled by bloodlust in battle, orc rampagers are fearsome combatants. They often serve as the elite shock troops of an orc hold. They train to move quickly through enemy ranks, striking all around them to disrupt their foe's defenses. The speed and fury of a group of orc rampagers working together is terrifying to behold.</p><hr /><p>The orcs of Belkzen are survivors to the core. Shaped by the unforgiving landscape, they're experts at managing resources and making do with scarcity. Aside from the relative peace from late spring through early summer during the Flood Truce, Belkzen's orc holds are nearly always at odds with each other, though these conflicts rarely rise to the level of war. Instead, there are raids for supplies, skirmishes to establish borders or retake lost territory, and feuds over personal slights. Outsiders who travel in Belkzen often become embroiled in these conflicts; sometimes they even trigger the fights themselves.</p>
            <p>The members of a given hold are often quite spread out, rather than centralized, so communication and coordination is sporadic. Even the Empty Hand orcs of Urgir rarely stay in the city all year long. At the very least, they travel a few miles to the Flood Road when the aurochs arrive, and they may wander even further afield when the mood strikes.</p><h2>Orc Faith</h2><p>With so many sudden disruptions to the orc pantheon, the faithful find themselves in a confusing time of change. Fervent worshippers of Lanishra, Sezelrian, and Zagresh don't particularly like the new deities who have usurped their old gods. Some of these zealots desperately cling to their old faiths, and many still hold a sliver of their fallen deity's power, further adding to the confusion.</p><h2>Salvage</h2><p>Orcs are experts at repurposing materials for their own use. Belkzen doesn't have rich soil or abundant deposits of valuable metals and minerals. Instead, orc crafters rely on salvage from battles or trade with outsiders for their raw materials. It's common for a basic tool, such as a knife or cooking pot, to be very old yet kept in perfect working condition. Even when a tool breaks, orc crafters find ways to reuse as much of it as they can manage.</p> (x1)
                <p>Tough and no-nonsense, orc vagabonds are just as likely to serve their own interests as they are those of a warlord. Some live as bandit leaders, assembling their own group of veterans and outcasts. Many others work as the elite guards of their hold, keeping a watchful eye out for trouble.</p><hr /><p>The orcs of Belkzen are survivors to the core. Shaped by the unforgiving landscape, they're experts at managing resources and making do with scarcity. Aside from the relative peace from late spring through early summer during the Flood Truce, Belkzen's orc holds are nearly always at odds with each other, though these conflicts rarely rise to the level of war. Instead, there are raids for supplies, skirmishes to establish borders or retake lost territory, and feuds over personal slights. Outsiders who travel in Belkzen often become embroiled in these conflicts; sometimes they even trigger the fights themselves.</p>
            <p>The members of a given hold are often quite spread out, rather than centralized, so communication and coordination is sporadic. Even the Empty Hand orcs of Urgir rarely stay in the city all year long. At the very least, they travel a few miles to the Flood Road when the aurochs arrive, and they may wander even further afield when the mood strikes.</p><h2>Orc Faith</h2><p>With so many sudden disruptions to the orc pantheon, the faithful find themselves in a confusing time of change. Fervent worshippers of Lanishra, Sezelrian, and Zagresh don't particularly like the new deities who have usurped their old gods. Some of these zealots desperately cling to their old faiths, and many still hold a sliver of their fallen deity's power, further adding to the confusion.</p><h2>Salvage</h2><p>Orcs are experts at repurposing materials for their own use. Belkzen doesn't have rich soil or abundant deposits of valuable metals and minerals. Instead, orc crafters rely on salvage from battles or trade with outsiders for their raw materials. It's common for a basic tool, such as a knife or cooking pot, to be very old yet kept in perfect working condition. Even when a tool breaks, orc crafters find ways to reuse as much of it as they can manage.</p> (x1)
                <p>Whereas most werecreatures follow the monthly rhythms of the full moon, the stormblood tiger's change is connected to the floods brought by annual rainfall. In parts of the world where flooding or heavy rains are both regular and predictable, such as during the Deluge in Belkzen, these lycanthropes stalk the land hunting for prey. Every night after the floods begin, a stormblood tiger is forced into its hybrid form until sun rises or the waters recede, usually 2–3 months later. The remainder of the year, stormblood tigers walk undetected among the population, often mistaken for hunters or scouts.</p><h2>Sought Out</h2><p>Because of the stormblood tiger's fearsome reputation and powerful abilities, some foolhardy orc warriors view becoming a stormblood tiger as a path to greatness—a blessing instead of a curse. In their minds, it's more important to have this power at hand during times of conflict than worry about disrupting peace during the Flood Truce. Wiser voices argue that too many stormblood tigers roaming about during the Flood Truce risks ending the accord altogether.</p> (x1)
                <p>Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth.</p>
            <hr />
            <p>Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.</p> (x1)
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